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Old Mar 16, 2007, 06:46 PM // 18:46   #1
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Default Solutions to the over farming problem!

Well, as everyone who play GW long enough know that farming is one of the biggest problem in GW. Because of farming, prices for numerous items have been dropped drammatically. So how can we solve this problem? Well I have a serveral ideas for all of us think about.

1. Idea 1: We can set restriction on BIG farming places. For example, there is a limit of 3 times an account/character can enter the BIG farming areas (BIG farming areas are places such as DoA, The Deep,..ect.)

Pros:
- Will limit people getting too rich just by doing so much of 1 thing.
- Prices of some items will be more stable.
- Make players do other stuffs instead of just doing 1 thing over and over.
- Prevent/reduce complaint about nerfing.
- Give players broader experiment on the game.

Cons:
- Have to deal with HUGE farming players at first.
- Prices of some items that already exist will be much higher than now.

2. Ideal 2: We can make people do other things. For example, we can say that each time you want to enter the City in DoA, you have to kill 30 Margonite. Each time you want to enter Foundry, you have to kill 20 Titans. Each time you want to do The Deep mission, you have to earn 5000 faction...ect.

Pros:
- This will make people do other things
- Slow down and make the fluctuation of item prices controlable.
- Let/tell players that GW don't just have 1 thing but they have more than just DoA farming.

Cons:
- Same as the 1st one HUGE farmer complaints.
- Take time for players know and get used to this

Reason for 2 of my ideas: I know that a lot of my friend just do 1 thing over and over and over till they quit the game. For example, 1 of my former friend, she used to do faction farm over and over and over until she gets so sick of it and decide to quit GW. I believe this happen to A LOT of players as well especially those who play Heroes's Ascent too much.

Anyway, those are my ideas, what's everyone think? I know a lot of people will disagree with me because this will actually change profit from days and nights farming. But please give your truthful opinion! Thanks for reading!
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Old Mar 16, 2007, 06:54 PM // 18:54   #2
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This is obviously impossible to implement, even on people's honor. This will simply lead to 'honest' people losing out on lots of gold while people who honestly don't care (98% of farmers) continue to reap profits...

GL HF but those are ideas in vain.
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Old Mar 16, 2007, 07:10 PM // 19:10   #3
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So what you basicly want... Is prices to rise sky-high, and having no way to get the gold because farming for it is impossible?

And alot of people don't quit because they're doing one thing. People are doing 1 thing because they already did the rest, and that 1 thing they did gets nerfed. That is why people complain, and that is why alot of people quit.
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Old Mar 16, 2007, 07:15 PM // 19:15   #4
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I don't think low prices are a problem. I think its great that most people can get what they want without grinding.
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Old Mar 16, 2007, 07:34 PM // 19:34   #5
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Stop bashing farming!
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Old Mar 16, 2007, 07:42 PM // 19:42   #6
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Why does everyone think there is a farming problem? The only problem with farming is that ANET tries to nerf it with almost every skill change.
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Old Mar 16, 2007, 07:45 PM // 19:45   #7
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Onoes! The virtual economy is going haywire! The virtual world is doomed! Doomed!

/notsigned
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Old Mar 16, 2007, 07:57 PM // 19:57   #8
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Farming gets enough nerfs as it is.

/never signed
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Old Mar 16, 2007, 07:57 PM // 19:57   #9
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Farming is something that people do in any MMO. RO, WoW, FlyFF, etc... Most MMO's have wonderful farming areas for when you just want to sit back, grind, and get that awsome item that's worth alot over, and over, and over again. Farming is just a good way to pass time and have a fun challenge.

Having ANet nerf farming areas isn't helping Guild Wars, it's hurting it.
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Old Mar 16, 2007, 09:15 PM // 21:15   #10
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I have to agree with felix, by limiting players more and more to what they can do, it impedes Guild War's developement.
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Old Mar 16, 2007, 09:15 PM // 21:15   #11
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/notsigned

Restrict access to the Deep even more??? lol

What's wrong with prices dropping, anyway?
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Old Mar 16, 2007, 09:24 PM // 21:24   #12
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Horrible ideas. I'm positive that if this was ever implended, a majority of players would be moving to WoW or another MMO.
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Old Mar 16, 2007, 10:07 PM // 22:07   #13
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I have to agree with everyone else. There is nothing wrong with farming. I was drawn to Guild Wars because you had zones all to yourself without having to compete for bosses with other players, so you could get those nice items to use or sell. Money is actually worth something in Guild Wars because it doesn't come by easily. And I was drawn to the game because once you have been to a town or outpost, you could instantly warp to that place, bringing you close to the zones you want to hunt or farm in. Sounds to me like someone is just annoyed that he can't get a ridiculously high price for an item that he farmed. The system is fine the way it is.
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Old Mar 16, 2007, 10:34 PM // 22:34   #14
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Idea number 1 will make the 'big farming spots' desolated. Think about it, they can already only be used by a small number of people, if you can only go there 3 times per char/account, after a week, the majority of players cannot go to the place anymore.

Idea number 2 is just... contradicting itself? Like... you have to farm margonites in order to farm margonites?

Forcing people to do something annoying in order to do something fun is just dumb and it won't make people do different stuff, it will make people do no stuff at all.

What Guild Wars needs most now, is not more limitation of options, but more freedom. Why not just let farmers farm?

If A-net wants to kill botters, just make it so that if someone follows the EXACT same path all the time (like when it's a program), you will get warned, and if you don't listen to the warning, you'll get banned.

For the rest, farmers are doing a great job, they're making ecto's affordable (When I was a noob, ecto's were 18K each :S).
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Old Mar 16, 2007, 10:42 PM // 22:42   #15
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People seem not to realize that "farming" is nerfed due bot activity rather than individuals collecting nice drops. The true IRL commercial activity is the drive for Anet to nerf "easy" farming methods. Bot farming have besides selling items or gold for real cash also the negative aspects of hacking accounts and other nasty stuff.

As a consequence normal individual farmers will suffer from the restrictyions, but this is no other then in real life as well. We suffer more restrictions due people abusing gaps in laws. Where does it stop then? Never, there will always be people who want to have access to nice stuff, quick and easy, meaning paying cash. Once u have the responsability not to abuse (abide by the EULA that is) then bot farming will be abolished. So never.

Last edited by Patrick Smit; Mar 16, 2007 at 10:46 PM // 22:46..
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Old Mar 16, 2007, 11:28 PM // 23:28   #16
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I just got a chuckle at the "over-farming problem" comment because two weeks ago I had to kill that stupid Debinah Deathbringer 82 times over the course of 4 hours 6 minutes (3 minutes per run/kill) to get that fat rhino to drop the Deathbringer scythe. LOL

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Old Mar 17, 2007, 12:21 AM // 00:21   #17
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Quote:
Originally Posted by Strange Guy
Well, as everyone who play GW long enough know that farming is one of the biggest problem in GW
That's a tremendous assumption, and I think it's wrong. Farming isn't a problem at all, botting perhaps, online gold sellers; but not farming.

ANet runs the risk of alienating a large portion of its playerbase everytime it changes the game to combat "farming'. Nominally, the stated purpose is to combat botting and online gold sales.

But the we have to "destroy the village in order to save it" approach, doesn't make anyone happy in the long run.

Rare item drops and tough mobs should provide enough of an obstacle to players that want to farm without resorting to ever increasing restrictive measures.

I look forward to the day, after I have beat each campaign, to do a lot of item and skill farming with a friend.
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Old Mar 17, 2007, 01:06 AM // 01:06   #18
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Quote:
Originally Posted by Strange Guy
1. Idea 1: We can set restriction on BIG farming places. For example, there is a limit of 3 times an account/character can enter the BIG farming areas (BIG farming areas are places such as DoA, The Deep,..ect.)

Pros:
- Will limit people getting too rich just by doing so much of 1 thing.
- Prices of some items will be more stable.
- Make players do other stuffs instead of just doing 1 thing over and over.
- Prevent/reduce complaint about nerfing.
- Give players broader experiment on the game.
1. What's wrong with certain players being rich?
2. The more people farm, the cheaper things will be (I'm really not seeing the problem)
3. When you beat the game, there's either PvP, farming or doing quests (which I don't know why you would do, but oh well)
4. This is a "nerf"
5. Same point as 3.

Not signed, you're a silly.
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Old Mar 17, 2007, 01:18 AM // 01:18   #19
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When has cheap perfect items like greens ever been a problem for anyone. The only people it is a problem for is the people trying to sell it for a high amount. In my opinion it is good that items become cheap, it makes it easier for people to get their hands on it, which is in no way bad.

~Death~
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Old Mar 17, 2007, 01:49 AM // 01:49   #20
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Quote:
Originally Posted by Kuldebar Valiturus
That's a tremendous assumption, and I think it's wrong. Farming isn't a problem at all, botting perhaps, online gold sellers; but not farming.
Your right, but with the mechanics and the "Orwellish" limitations this game imposes, one wouldn't really see more gold influx into the game as a problem per say. Because at the end of the day, a req.9 elemental sword 15^50 is just as good as a victo's blade thats 5k.
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